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Old Mar 26, 2006, 07:41 PM // 19:41   #1
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Default Factions Tomb Build (R/F)

I, like every other person in Guild Wars, have been enjoying me Factions weekend and I thought, with it coming out so soon people need to start thinking about encorperating factions skills into tomb builds. So heres what I came up with.

Push Pull (or The Exploding Leroy)

1x Warrior/A: Tank prefered, needs to be able to make it all the way to the main enemy body
1 (maybe 2)x Monk: Close range healer, HA HT etc etc (shouldn't be seeing alot of combat).
6x Ele/A: Recall ftw. For those of you who don't know, Recall is an assassin no atribute skill. Enchantment, While you maintain Recall on target ally, nothing happens. When Recall ends, you Shadow Step to that ally's location.
Then the ele's will carry things like aftershock, shockwave, earthquake, crystal wave. Pretty much the strongest AOE spells they can find with one ranged spell on top.

Here's how it works. The 6 Ele/A cast recall on the Warrior as the fight starts then on the monk, and the war cast recall on the monk. They then sit there and regain energy as the warrior runs out alone into the mass of enemies, trying to get as close to as many of them as possible (Yelling Leroy Jenkins in this situation is kinda funny and might confuse someone). While the war does this all the ele cast Earth Atunement, then as soon as the war is in, they recall to the warrior and lead off with schockwave which can strike for up 150x6 to everyone close to the war. The eles should then start chasing people down and AOEing them. And ranging anyone close to death. As soon as anyone gets in trouble, they recall back to the monk and get healed up far outside the battle. If they had the time they recall someone before they leave so they can get back faster.

So what do you all think?
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Old Mar 26, 2006, 08:13 PM // 20:13   #2
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I don't think it will work. Tombs is thick with mesmers, and the Dreamriders will Shatter your Recalls, interrupt the AoEs, and drain your energy. I don't remember how the Tombs monster skill affects Elementalists since I don't play one, but I think it makes all your actions easily interrubtible. Basically, any Grasping attack interrupts your spells.
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Old Mar 26, 2006, 08:22 PM // 20:22   #3
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MisterB, he's not referring to your PvE Tombs. He's using the word Tombs when he really means HA, which is where the ascent to HoH was moved after the last little event they did. Previously, many of us "Tombs" players spent our days and/or nights standing in ID1 LFG or waiting around in "last ID" 7/8 waiting on that one slowpoke to re-roll. (I guess now we are "HA" players instead, huh?)
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Old Mar 26, 2006, 08:34 PM // 20:34   #4
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If that is true, then I withdraw my comments. The use of a tank warrior(Is there a use for a tank Warrior in PVP?) led me to believe it was PVE Tombs, as well as the title.OP, if you refer to Heros Ascent/Hall of Heroes, please change the title.
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Old Mar 26, 2006, 08:46 PM // 20:46   #5
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But is it really possible to cast 6 Recalls on the same ally?

I mean, Recall is an enchantment spell and you currently can't cast more then 1 of the same kind of enchantment on one ally.
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Old Mar 26, 2006, 09:03 PM // 21:03   #6
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Quote:
Originally Posted by Embodiment Of Gaia
But is it really possible to cast 6 Recalls on the same ally?

I mean, Recall is an enchantment spell and you currently can't cast more then 1 of the same kind of enchantment on one ally.
Yes, you can. It works in a similar fashion as Essence Bond as far as casting is concerned. The entire party can cast Essence Bond on one ally, and that ally only sees one Essence Bond on them, I believe Recall works in a similar fashion.
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